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libyuv 编译 for android

时间:2023-06-06 00:37:00 473j400v聚脂电容器

libyuv is an open source project that includes YUV scaling and conversion functionality.
Scale YUV to prepare content for compression, with point, bilinear or box filter.
Convert to YUV from webcam formats.
Convert from YUV to formats for rendering/effects.
Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
Optimized for SSE2/SSSE3/AVX2 on x86/x64.
Optimized for Neon on Arm.
Optimized for DSP R2 on Mips.
https://github.com/illuspas/libyuv-android
https://yunpan.cn/cMAf6Kj5sFSaI 访问密码 b591
直接ndk-build即可
也可以修改Android.mk最后一行为include $(BUILD_STATIC_LIBRARY)编译为.a直接链接静态库
也可以加入你的jni一起编译项目.
参考资料:
一,Getting Started
How to get and build the libyuv code.
Pre-requisites
You'll need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools Refer to chromium instructions for each platform for other prerequisites.
Getting the Code
Create a working directory, enter it, and run:
gclient config https://chromium.googlesource.com/libyuv/libyuv gclient sync
Then you'll get a .gclient file like:
solutions = [ { "name" : "libyuv", "url" : "https://chromium.googlesource.com/libyuv/libyuv", "deps_file" : "DEPS", "managed" : True, "custom_deps" : { }, "safesync_url": "", }, ];
For iOS add ;target_os=['ios']; to your OSX .gclient and run GYP_DEFINES="OS=ios" gclient sync.
Browse the Git reprository: https://chromium.googlesource.com/libyuv/libyuv/ /master
Android
For Android add  ;target_os=['android'];  to your Linux .gclient
solutions = [ { "name" : "libyuv", "url" : "https://chromium.googlesource.com/libyuv/libyuv", "deps_file" : "DEPS", "managed" : True, "custom_deps" : { }, "safesync_url": "", }, ]; target_os = ["android", "unix"];
Then run:
export GYP_DEFINES="OS=android" gclient sync
Caveat: Theres an error with Google Play services updates. If you get the error “Your version of the Google Play services library is not up to date”, run the following:
cd chromium/src ./build/android/play_services/update.py download cd ../..
For Windows the gclient sync must be done from an Administrator command prompt.
The sync will generate native build files for your environment using gyp (Windows: Visual Studio, OSX: XCode, Linux: make). This generation can also be forced manually:  gclient runhooks
To get just the source (not buildable):
git clone https://chromium.googlesource.com/libyuv/libyuv
Building the Library and Unittests
Windows
set GYP_DEFINES=target_arch=ia32 call python gyp_libyuv -fninja -G msvs_version=2013 ninja -j7 -C out\Release ninja -j7 -C out\Debug set GYP_DEFINES=target_arch=x64 call python gyp_libyuv -fninja -G msvs_version=2013 ninja -C out\Debug_x64 ninja -C out\Release_x64
Building with clangcl
set GYP_DEFINES=clang=1 target_arch=ia32 libyuv_enable_svn=1 set LLVM_REPO_URL=svn://svn.chromium.org/llvm-project call python tools\clang\scripts\update.py call python gyp_libyuv -fninja libyuv_test.gyp ninja -C out\Debug ninja -C out\Release
OSX
Clang 64 bit shown. Remove  clang=1  for GCC and change x64 to ia32 for 32 bit.
GYP_DEFINES="clang=1 target_arch=x64" ./gyp_libyuv ninja -j7 -C out/Debug ninja -j7 -C out/Release GYP_DEFINES="clang=1 target_arch=ia32" ./gyp_libyuv ninja -j7 -C out/Debug ninja -j7 -C out/Release
iOS
http://www.chromium.org/developers/how-tos/build-instructions-ios
Add to .gclient last line:  target_os=['ios'];
armv7
GYP_DEFINES="OS=ios target_arch=armv7 target_subarch=arm32" GYP_CROSSCOMPILE=1 GYP_GENERATOR_FLAGS="output_dir=out_ios" ./gyp_libyuv ninja -j7 -C out_ios/Debug-iphoneos libyuv_unittest ninja -j7 -C out_ios/Release-iphoneos libyuv_unittest
arm64
GYP_DEFINES="OS=ios target_arch=arm64 target_subarch=arm64" GYP_CROSSCOMPILE=1 GYP_GENERATOR_FLAGS="output_dir=out_ios" ./gyp_libyuv ninja -j7 -C out_ios/Debug-iphoneos libyuv_unittest ninja -j7 -C out_ios/Release-iphoneos libyuv_unittest
both armv7 and arm64 (fat)
GYP_DEFINES="OS=ios target_arch=armv7 target_subarch=both" GYP_CROSSCOMPILE=1 GYP_GENERATOR_FLAGS="output_dir=out_ios" ./gyp_libyuv ninja -j7 -C out_ios/Debug-iphoneos libyuv_unittest ninja -j7 -C out_ios/Release-iphoneos libyuv_unittest
simulator
GYP_DEFINES="OS=ios target_arch=ia32 target_subarch=arm32" GYP_CROSSCOMPILE=1 GYP_GENERATOR_FLAGS="output_dir=out_sim" ./gyp_libyuv ninja -j7 -C out_sim/Debug-iphonesimulator libyuv_unittest ninja -j7 -C out_sim/Release-iphonesimulator libyuv_unittest
Android
https://code.google.com/p/chromium/wiki/AndroidBuildInstructions
Add to .gclient last line:  target_os=['android'];
armv7
GYP_DEFINES="OS=android" GYP_CROSSCOMPILE=1 ./gyp_libyuv ninja -j7 -C out/Debug yuv_unittest_apk ninja -j7 -C out/Release yuv_unittest_apk
arm64
GYP_DEFINES="OS=android target_arch=arm64 target_subarch=arm64" GYP_CROSSCOMPILE=1 ./gyp_libyuv ninja -j7 -C out/Debug yuv_unittest_apk ninja -j7 -C out/Release yuv_unittest_apk
ia32
GYP_DEFINES="OS=android target_arch=ia32" GYP_CROSSCOMPILE=1 ./gyp_libyuv ninja -j7 -C out/Debug yuv_unittest_apk ninja -j7 -C out/Release yuv_unittest_apk GYP_DEFINES="OS=android target_arch=ia32 android_full_debug=1" GYP_CROSSCOMPILE=1 ./gyp_libyuv ninja -j7 -C out/Debug yuv_unittest_apk
mipsel
GYP_DEFINES="OS=android target_arch=mipsel" GYP_CROSSCOMPILE=1 ./gyp_libyuv ninja -j7 -C out/Debug yuv_unittest_apk ninja -j7 -C out/Release yuv_unittest_apk
arm32 disassembly:
third_party/android_tools/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin/arm-linux-androideabi-objdump -d out/Release/obj/source/libyuv.row_neon.o
arm64 disassembly:
third_party/android_tools/ndk/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-objdump -d out/Release/obj/source/libyuv.row_neon64.o
Running tests:
util/android/test_runner.py gtest -s libyuv_unittest -t 7200 --verbose --release --gtest_filter=*
Running test as benchmark:
util/android/test_runner.py gtest -s libyuv_unittest -t 7200 --verbose --release --gtest_filter=* -a "--libyuv_width=1280 --libyuv_height=720 --libyuv_repeat=999 --libyuv_flags=-1"
Running test with C code:
util/android/test_runner.py gtest -s libyuv_unittest -t 7200 --verbose --release --gtest_filter=* -a "--libyuv_width=1280 --libyuv_height=720 --libyuv_repeat=999 --libyuv_flags=1 --libyuv_cpu_info=1"
Building with GN
gn gen out/Release "--args=is_debug=false target_cpu=\"x86\"" gn gen out/Debug "--args=is_debug=true target_cpu=\"x86\"" ninja -C out/Release ninja -C out/Debug
Building Offical with GN
gn gen out/Official "--args=is_debug=false is_official_build=true is_chrome_branded=true" ninja -C out/Official
Linux
GYP_DEFINES="target_arch=x64" ./gyp_libyuv ninja -j7 -C out/Debug ninja -j7 -C out/Release GYP_DEFINES="target_arch=ia32" ./gyp_libyuv ninja -j7 -C out/Debug ninja -j7 -C out/Release
CentOS
On CentOS 32 bit the following work around allows a sync:
export GYP_DEFINES="host_arch=ia32" gclient sync
Windows Shared Library
Modify libyuv.gyp from ‘static_library’ to ‘shared_library’, and add ‘LIBYUV_BUILDING_SHARED_LIBRARY’ to ‘defines’.
gclient runhooks
After this command follow the building the library instructions above.
If you get a compile error for atlthunk.lib on Windows, read  http://www.chromium.org/developers/how-tos/build-instructions-windows
Build targets
ninja -C out/Debug libyuv ninja -C out/Debug libyuv_unittest ninja -C out/Debug compare ninja -C out/Debug convert ninja -C out/Debug psnr ninja -C out/Debug cpuid
Building the Library with make
Linux
make -j7 V=1 -f linux.mk make -j7 V=1 -f linux.mk clean make -j7 V=1 -f linux.mk CXX=clang++
Building the Library with cmake
Install cmake:  http://www.cmake.org/
Default debug build:
mkdir out cd out cmake .. cmake --build .
Release build/install
mkdir out cd out cmake -DCMAKE_INSTALL_PREFIX="/usr/lib" -DCMAKE_BUILD_TYPE="Release" .. cmake --build . --config Release sudo cmake --build . --target install --config Release
Windows 8 Phone
Pre-requisite:
  • Install Visual Studio 2012 and Arm to your environment.
Then:
call "c:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\x86_arm\vcvarsx86_arm.bat"
or with Visual Studio 2013:
call "c:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_arm\vcvarsx86_arm.bat" nmake /f winarm.mk clean nmake /f winarm.mk
Windows Shared Library
Modify libyuv.gyp from ‘static_library’ to ‘shared_library’, and add ‘LIBYUV_BUILDING_SHARED_LIBRARY’ to ‘defines’. Then run this.
gclient runhooks
After this command follow the building the library instructions above.
If you get a compile error for atlthunk.lib on Windows, read  http://www.chromium.org/developers/how-tos/build-instructions-windows
64 bit Windows
set GYP_DEFINES=target_arch=x64 gclient runhooks V=1
ARM Linux
export GYP_DEFINES="target_arch=arm" export CROSSTOOL=``/arm-none-linux-gnueabi export CXX=$CROSSTOOL-g++ export CC=$CROSSTOOL-gcc export AR=$CROSSTOOL-ar export AS=$CROSSTOOL-as export RANLIB=$CROSSTOOL-ranlib gclient runhooks
Running Unittests
Windows
out\Release\libyuv_unittest.exe --gtest_catch_exceptions=0 --gtest_filter="*"
OSX
out/Release/libyuv_unittest --gtest_filter="*"
Linux
out/Release/libyuv_unittest --gtest_filter="*"
Replace --gtest_filter=“*” with specific unittest to run. May include wildcards. e.g.
out/Release/libyuv_unittest --gtest_filter=libyuvTest.I420ToARGB_Opt
CPU Emulator tools
Intel SDE (Software Development Emulator)
Pre-requisite: Install IntelSDE for Windows:  http://software.intel.com/en-us/articles/intel-software-development-emulator
Then run:
c:\intelsde\sde -hsw -- out\release\libyuv_unittest.exe --gtest_filter=*
Memory tools
Running Dr Memory memcheck for Windows
Pre-requisite: Install Dr Memory for Windows and add it to your path:  http://www.drmemory.org/docs/page_install_windows.html
set GYP_DEFINES=build_for_tool=drmemory target_arch=ia32 call python gyp_libyuv -fninja -G msvs_version=2013 ninja -C out\Debug drmemory out\Debug\libyuv_unittest.exe --gtest_catch_exceptions=0 --gtest_filter=*
Running UBSan
See Chromium instructions for sanitizers:  https://www.chromium.org/developers/testing/undefinedbehaviorsanitizer
Sanitizers available: TSan, MSan, ASan, UBSan, LSan
GYP_DEFINES='ubsan=1' gclient runhooks ninja -C out/Release
Running Valgrind memcheck
Memory errors and race conditions can be found by running tests under special memory tools. [Valgrind]  1  is an instrumentation framework for building dynamic analysis tools. Various tests and profilers are built upon it to find memory handling errors and memory leaks, for instance.
solutions = [ { "name" : "libyuv", "url" : "https://chromium.googlesource.com/libyuv/libyuv", "deps_file" : "DEPS", "managed" : True, "custom_deps" : { "libyuv/chromium/src/third_party/valgrind": "https://chromium.googlesource.com/chromium/deps/valgrind/binaries", }, "safesync_url": "", }, ]
Then run:
GYP_DEFINES="clang=0 target_arch=x64 build_for_tool=memcheck" python gyp_libyuv ninja -C out/Debug valgrind out/Debug/libyuv_unittest
For more information, see  http://www.chromium.org/developers/how-tos/using-valgrind
Running Thread Sanitizer (TSan)
GYP_DEFINES="clang=0 target_arch=x64 build_for_tool=tsan" python gyp_libyuv ninja -C out/Debug valgrind out/Debug/libyuv_unittest
For more info, see  http://www.chromium.org/developers/how-tos/using-valgrind/threadsanitizer
Running Address Sanitizer (ASan)
GYP_DEFINES="clang=0 target_arch=x64 build_for_tool=asan" python gyp_libyuv ninja -C out/Debug valgrind out/Debug/libyuv_unittest
For more info, see  http://dev.chromium.org/developers/testing/addresssanitizer
Benchmarking
The unittests can be used to benchmark.
Windows
set LIBYUV_WIDTH=1280 set LIBYUV_HEIGHT=720 set LIBYUV_REPEAT=999 set LIBYUV_FLAGS=-1 out\Release\libyuv_unittest.exe --gtest_filter=*I420ToARGB_Opt
Linux and Mac
LIBYUV_WIDTH=1280 LIBYUV_HEIGHT=720 LIBYUV_REPEAT=1000 out/Release/libyuv_unittest --gtest_filter=*I420ToARGB_Opt libyuvTest.I420ToARGB_Opt (547 ms)
Indicates 0.547 ms/frame for 1280 x 720.
Making a change
gclient sync git checkout -b mycl -t origin/master git pull git add -u git commit -m "my change" git cl lint git cl try git cl upload -r a-reviewer@chomium.org -s git cl land
二,filtering
Introduction
This document discusses the current state of filtering in libyuv. An emphasis on maximum performance while avoiding memory exceptions, and minimal amount of code/complexity. See future work at end.
LibYuv Filter Subsampling
There are 2 challenges with subsampling
centering of samples, which involves clamping on edges
clipping a source region
Centering depends on scale factor and filter mode.
Down Sampling
If scaling down, the stepping rate is always src_width / dst_width.
dx = src_width / dst_width;
e.g. If scaling from 1280x720 to 640x360, the step thru the source will be 2.0, stepping over 2 pixels of source for each pixel of destination.
Centering, depends on filter mode.
Point downsampling takes the middle pixel.
x = dx >> 1;
For odd scale factors (e.g. 3x down) this is exactly the middle. For even scale factors, this rounds up and takes the pixel to the right of center. e.g. scale of 4x down will take pixel 2.
Bilinear filter, uses the 2x2 pixels in the middle.
x = dx / 2 - 0.5;
For odd scale factors (e.g. 3x down) this is exactly the middle, and point sampling is used. For even scale factors, this evenly filters the middle 2x2 pixels. e.g. 4x down will filter pixels 1,2 at 50% in both directions.
Box filter averages the entire box so sampling starts at 0.
x = 0;
For a scale factor of 2x down, this is equivalent to bilinear.
Up Sampling
Point upsampling use stepping rate of src_width / dst_width and a starting coordinate of 0.
x = 0;
dx = src_width / dst_width;
e.g. If scaling from 640x360 to 1280x720 the step thru the source will be 0.0, stepping half a pixel of source for each pixel of destination. Each pixel is replicated by the scale factor.
Bilinear filter stretches such that the first pixel of source maps to the first pixel of destination, and the last pixel of source maps to the last pixel of destination.
x = 0;
dx = (src_width - 1) / (dst_width - 1);
This method is not technically correct, and will likely change in the future.
It is inconsistent with the bilinear down sampler. The same method could be used for down sampling, and then it would be more reversible, but that would prevent specialized 2x down sampling.
Although centered, the image is slightly magnified.
The filtering was changed in early 2013 - previously it used:
x = 0;
dx = (src_width - 1) / (dst_width - 1);
Which is the correct scale factor, but shifted the image left, and extruded the last pixel. The reason for the change was to remove the extruding code from the low level row functions, allowing 3 functions to sshare the same row functions - ARGBScale, I420Scale, and ARGBInterpolate. Then the one function was ported to many cpu variations: SSE2, SSSE3, AVX2, Neon and ‘Any’ version for any number of pixels and alignment. The function is also specialized for 0,25,50,75%.
The above goes still has the potential to read the last pixel 100% and last pixel + 1 0%, which may cause a memory exception. So the left pixel goes to a fraction less than the last pixel, but filters in the minimum amount of it, and the maximum of the last pixel.
dx = FixedDiv((src_width << 16) - 0x00010001, (dst << 16) - 0x00010000);
Box filter for upsampling switches over to Bilinear.
Scale snippet:
#define CENTERSTART(dx, s) (dx < 0) ? -((-dx >> 1) + s) : ((dx >> 1) + s)
#define FIXEDDIV1(src, dst) FixedDiv((src << 16) - 0x00010001, \
(dst << 16) - 0x00010000);
// Compute slope values for stepping.
void ScaleSlope(int src_width, int src_height,
int dst_width, int dst_height,
FilterMode filtering,
int* x, int* y, int* dx, int* dy) {
assert(x != NULL);
assert(y != NULL);
assert(dx != NULL);
assert(dy != NULL);
assert(src_width != 0);
assert(src_height != 0);
assert(dst_width > 0);
assert(dst_height > 0);
if (filtering == kFilterBox) {
// Scale step for point sampling duplicates all pixels equally.
*dx = FixedDiv(Abs(src_width), dst_width);
*dy = FixedDiv(src_height, dst_height);
*x = 0;
*y = 0;
} else if (filtering == kFilterBilinear) {
// Scale step for bilinear sampling renders last pixel once for upsample.
if (dst_width <= Abs(src_width)) {
*dx = FixedDiv(Abs(src_width), dst_width);
*x = CENTERSTART(*dx, -32768);
} else if (dst_width > 1) {
*dx = FIXEDDIV1(Abs(src_width), dst_width);
*x = 0;
}
if (dst_height <= src_height) {
*dy = FixedDiv(src_height, dst_height);
*y = CENTERSTART(*dy, -32768); // 32768 = -0.5 to center bilinear.
} else if (dst_height > 1) {
*dy = FIXEDDIV1(src_height, dst_height);
*y = 0;
}
} else if (filtering == kFilterLinear) {
// Scale step for bilinear sampling renders last pixel once for upsample.
if (dst_width <= Abs(src_width)) {
*dx = FixedDiv(Abs(src_width), dst_width);
*x = CENTERSTART(*dx, -32768);
} else if (dst_width > 1) {
*dx = FIXEDDIV1(Abs(src_width), dst_width);
*x = 0;
}
*dy = FixedDiv(src_height, dst_height);
*y = *dy >> 1;
} else {
// Scale step for point sampling duplicates all pixels equally.
*dx = FixedDiv(Abs(src_width), dst_width);
*dy = FixedDiv(src_height, dst_height);
*x = CENTERSTART(*dx, 0);
*y = CENTERSTART(*dy, 0);
}
// Negative src_width means horizontally mirror.
if (src_width < 0) {
*x += (dst_width - 1) * *dx;
*dx = -*dx;
src_width = -src_width;
}
}
Future Work
Point sampling should ideally be the same as bilinear, but pixel by pixel, round to nearest neighbor. But as is, it is reversible and exactly matches ffmpeg at all scale factors, both up and down. The scale factor is
dx = src_width / dst_width;
The step value is centered for down sample:
x = dx / 2;
Or starts at 0 for upsample.
x = 0;
Bilinear filtering is currently correct for down sampling, but not for upsampling. Upsampling is stretching the first and last pixel of source, to the first and last pixel of destination.
dx = (src_width - 1) / (dst_width - 1);
x = 0;
It should be stretching such that the first pixel is centered in the middle of the scale factor, to match the pixel that would be sampled for down sampling by the same amount. And same on last pixel.
dx = src_width / dst_width;
x = dx / 2 - 0.5;
This would start at -0.5 and go to last pixel + 0.5, sampling 50% from last pixel + 1. Then clamping would be needed. On GPUs there are numerous ways to clamp.
Clamp the coordinate to the edge of the texture, duplicating the first and last pixel.
Blend with a constant color, such as transparent black. Typically best for fonts.
Mirror the UV coordinate, which is similar to clamping. Good for continuous tone images.
Wrap the coordinate, for texture tiling.
Allow the coordinate to index beyond the image, which may be the correct data if sampling a subimage.
Extrapolate the edge based on the previous pixel. pixel -0.5 is computed from slope of pixel 0 and 1.
Some of these are computational, even for a GPU, which is one reason textures are sometimes limited to power of 2 sizes. We do care about the clipping case, where allowing coordinates to become negative and index pixels before the image is the correct data. But normally for simple scaling, we want to clamp to the edge pixel. For example, if bilinear scaling from 3x3 to 30x30, we’d essentially want 10 pixels of each of the original 3 pixels. But we want the original pixels to land in the middle of each 10 pixels, at offsets 5, 15 and 25. There would be filtering between 5 and 15 between the original pixels 0 and 1. And filtering between 15 and 25 from original pixels 1 and 2. The first 5 pixels are clamped to pixel 0 and the last 5 pixels are clamped to pixel 2. The easiest way to implement this is copy the original 3 pixels to a buffer, and duplicate the first and last pixels. 0,1,2 becomes 0, 0,1,2, 2. Then implement a filtering without clamping. We call this source extruding. Its only necessary on up sampling, since down sampler will always have valid surrounding pixels. Extruding is practical when the image is already copied to a temporary buffer. It could be done to the original image, as long as the original memory is restored, but valgrind and/or memory protection would disallow this, so it requires a memcpy to a temporary buffer, which may hurt performance. The memcpy has a performance advantage, from a cache point of view, that can actually make this technique faster, depending on hardware characteristics. Vertical extrusion can be done with a memcpy of the first/last row, or clamping a pointer.
The other way to implement clamping is handle the edges with a memset. e.g. Read first source pixel and memset the first 5 pixels. Filter pixels 0,1,2 to 5 to 25. Read last pixel and memset the last 5 pixels. Blur is implemented with this method like this, which has 3 loops per row - left, middle and right.
Box filter is only used for 2x down sample or more. Its based on integer sized boxes. Technically it should be filtered edges, but thats substantially slower (roughly 100x), and at that point you may as well do a cubic filter which is more correct.
Box filter currently sums rows into a row buffer. It does this with
Mirroring will use the same slope as normal, but with a negative. The starting coordinate needs to consider the scale factor and filter. e.g. box filter of 30x30 to 3x3 with mirroring would use -10 for step, but x = 20. width (30) - dx.
Step needs to be accurate, so it uses an integer divide. This is as much as 5% of the profile. An approximated divide is substantially faster, but the inaccuracy causes stepping beyond the original image boundaries. 3 general solutions:
copy image to buffer with padding. allows for small errors in stepping.
hash the divide, so common values are quickly found.
change api so caller provides the slope.
三, formats
Introduction
Formats (FOURCC) supported by libyuv are detailed here.
Core Formats
There are 2 core formats supported by libyuv - I420 and ARGB. All YUV formats can be converted to/from I420. All RGB formats can be converted to/from ARGB.
Filtering functions such as scaling and planar functions work on I420 and/or ARGB.
OSX Core Media Pixel Formats
This is how OSX formats map to libyuv
enum {
kCMPixelFormat_32ARGB = 32, FOURCC_BGRA
kCMPixelFormat_32BGRA = 'BGRA', FOURCC_ARGB
kCMPixelFormat_24RGB = 24, FOURCC_RAW
kCMPixelFormat_16BE555 = 16, Not supported.
kCMPixelFormat_16BE565 = 'B565', Not supported.
kCMPixelFormat_16LE555 = 'L555', FOURCC_RGBO
kCMPixelFormat_16LE565 = 'L565', FOURCC_RGBP
kCMPixelFormat_16LE5551 = '5551', FOURCC_RGBO
kCMPixelFormat_422YpCbCr8 = '2vuy', FOURCC_UYVY
kCMPixelFormat_422YpCbCr8_yuvs = 'yuvs', FOURCC_YUY2
kCMPixelFormat_444YpCbCr8 = 'v308', FOURCC_I444 ?
kCMPixelFormat_4444YpCbCrA8 = 'v408', Not supported.
kCMPixelFormat_422YpCbCr16 = 'v216', Not supported.
kCMPixelFormat_422YpCbCr10 = 'v210', FOURCC_V210 previously. Removed now.
kCMPixelFormat_444YpCbCr10 = 'v410', Not supported.
kCMPixelFormat_8IndexedGray_WhiteIsZero = 0x00000028, Not supported.
};
FOURCC (Four Charactacter Code) List
The following is extracted from video_common.h as a complete list of formats supported by libyuv.
enum FourCC {
// 9 Primary YUV formats: 5 planar, 2 biplanar, 2 packed.
FOURCC_I420 = FOURCC('I', '4', '2', '0'),
FOURCC_I422 = FOURCC('I', '4', '2', '2'),
FOURCC_I444 = FOURCC('I', '4', '4', '4'),
FOURCC_I411 = FOURCC('I', '4', '1', '1'),
FOURCC_I400 = FOURCC('I', '4', '0', '0'),
FOURCC_NV21 = FOURCC('N', 'V', '2', '1'),
FOURCC_NV12 = FOURCC('N', 'V', '1', '2'),
FOURCC_YUY2 = FOURCC('Y', 'U', 'Y', '2'),
FOURCC_UYVY = FOURCC('U', 'Y', 'V', 'Y'),
// 2 Secondary YUV formats: row biplanar.
FOURCC_M420 = FOURCC('M', '4', '2', '0'),
FOURCC_Q420 = FOURCC('Q', '4', '2', '0'),
// 9 Primary RGB formats: 4 32 bpp, 2 24 bpp, 3 16 bpp.
FOURCC_ARGB = FOURCC('A', 'R', 'G', 'B'),
FOURCC_BGRA = FOURCC('B', 'G', 'R', 'A'),
FOURCC_ABGR = FOURCC('A', 'B', 'G', 'R'),
FOURCC_24BG = FOURCC('2', '4', 'B', 'G'),
FOURCC_RAW = FOURCC('r', 'a', 'w', ' '),
FOURCC_RGBA = FOURCC('R', 'G', 'B', 'A'),
FOURCC_RGBP = FOURCC('R', 'G', 'B', 'P'), // rgb565 LE.
FOURCC_RGBO = FOURCC('R', 'G', 'B', 'O'), // argb1555 LE.
FOURCC_R444 = FOURCC('R', '4', '4', '4'), // argb4444 LE.
// 4 Secondary RGB formats: 4 Bayer Patterns.
FOURCC_RGGB = FOURCC('R', 'G', 'G', 'B'),
FOURCC_BGGR = FOURCC('B', 'G', 'G', 'R'),
FOURCC_GRBG = FOURCC('G', 'R', 'B', 'G'),
FOURCC_GBRG = FOURCC('G', 'B', 'R', 'G'),
// 1 Primary Compressed YUV format.
FOURCC_MJPG = FOURCC('M', 'J', 'P', 'G'),
// 5 Auxiliary YUV variations: 3 with U and V planes are swapped, 1 Alias.
FOURCC_YV12 = FOURCC('Y', 'V', '1', '2'),
FOURCC_YV16 = FOURCC('Y', 'V', '1', '6'),
FOURCC_YV24 = FOURCC('Y', 'V', '2', '4'),
FOURCC_YU12 = FOURCC('Y', 'U', '1', '2'), // Linux version of I420.
FOURCC_J420 = FOURCC('J', '4', '2', '0'),
FOURCC_J400 = FOURCC('J', '4', '0', '0'),
// 14 Auxiliary aliases. CanonicalFourCC() maps these to canonical fourcc.
FOURCC_IYUV = FOURCC('I', 'Y', 'U', 'V'), // Alias for I420.
FOURCC_YU16 = FOURCC('Y', 'U', '1', '6'), // Alias for I422.
FOURCC_YU24 = FOURCC('Y', 'U', '2', '4'), // Alias for I444.
FOURCC_YUYV = FOURCC( 'Y', 'U', 'Y', 'V'), // Alias for YUY2.
FOURCC_YUVS = FOURCC('y', 'u', 'v', 's'), // Alias for YUY2 on Mac.
FOURCC_HDYC = FOURCC('H', 'D', 'Y', 'C'), // Alias for UYVY.
FOURCC_2VUY = FOURCC('2', 'v', 'u', 'y'), // Alias for UYVY on Mac.
FOURCC_JPEG = FOURCC('J', 'P', 'E', 'G'), // Alias for MJPG.
FOURCC_DMB1 = FOURCC('d', 'm', 'b', '1'), // Alias for MJPG on Mac.
FOURCC_BA81 = FOURCC('B', 'A', '8', '1'), // Alias for BGGR.
FOURCC_RGB3 = FOURCC('R', 'G', 'B', '3'), // Alias for RAW.
FOURCC_BGR3 = FOURCC('B', 'G', 'R', '3'), // Alias for 24BG.
FOURCC_CM32 = FOURCC(0, 0, 0, 32), // Alias for BGRA kCMPixelFormat_32ARGB
FOURCC_CM24 = FOURCC(0, 0, 0, 24), // Alias for RAW kCMPixelFormat_24RGB
FOURCC_L555 = FOURCC('L', '5', '5', '5'), // Alias for RGBO.
FOURCC_L565 = FOURCC('L', '5', '6', '5'), // Alias for RGBP.
FOURCC_5551 = FOURCC('5', '5', '5', '1'), // Alias for RGBO.
// 1 Auxiliary compressed YUV format set aside for capturer.
FOURCC_H264 = FOURCC('H', '2', '6', '4'),
The ARGB FOURCC
There are 4 ARGB layouts - ARGB, BGRA, ABGR and RGBA. ARGB is most common by far, used for screen formats, and windows webcam drivers.
The fourcc describes the order of channels in a register.
A fourcc provided by capturer, can be thought of string, e.g. “ARGB”.
On little endian machines, as an int, this would have ‘A’ in the lowest byte. The FOURCC macro reverses the order:
#define FOURCC(a, b, c, d) (((uint32)(a)) | ((uint32)(b) << 8) | ((uint32)(c) << 16) | ((uint32)(d) << 24))
So the “ARGB” string, read as an uint32, is
FOURCC_ARGB = FOURCC('A', 'R', 'G', 'B')
If you were to read ARGB pixels as uint32's, the alpha would be in the high byte, and the blue in the lowest byte. In memory, these are stored little endian, so ‘B’ is first, then ‘G’, ‘R’ and ‘A’ last.
When calling conversion functions, the names match the FOURCC, so in this case it would be I420ToARGB().
All formats can be converted to/from ARGB.
Most ‘planar_functions’ work on ARGB (e.g. ARGBBlend).
Some are channel order agnostic (e.g. ARGBScale).
Some functions are symmetric (e.g. ARGBToBGRA is the same as BGRAToARGB, so its a macro).
ARGBBlend expects preattenuated ARGB. The R,G,B are premultiplied by alpha. Other functions don't care.
四,rotation
Introduction
Rotation by multiplies of 90 degrees allows mobile devices to rotate webcams from landscape to portrait. The higher level functions ConvertToI420 and ConvertToARGB allow rotation of any format. Optimized functionality is supported for I420, ARGB, NV12 and NV21.
ConvertToI420
int ConvertToI420(const uint8* src_frame, size_t src_size,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int crop_x, int crop_y,
int src_width, int src_height,
int crop_width, int crop_height,
enum RotationMode rotation,
uint32 format);
This function crops, converts, and rotates. You should think of it in that order.
Crops the original image, which is src_width x src_height, to crop_width x crop_height. At this point the image is still not rotated.
Converts the cropped region to I420. Supports inverted source for src_height negative.
Rotates by 90, 180 or 270 degrees. The buffer the caller provides should account for rotation. Be especially important to get stride of the destination correct.
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