【 C++ OpenCV画旋转矩形 并返回四个顶点 】
时间:2023-02-01 10:00:00
C OpenCV画旋转矩形 并返回四个顶点
- 函数 rectangle2
-
- 说明
- 代码
函数 rectangle2
说明
旋转矩形的四个角通过矩形的中心点和角度在图像上找到
int rectangle2(Mat& src,vector& out_points, Point2f center, double angle, double w_length,double h_length, Scalar color, int thickness)
参数:
Mat& src 输入并输出图片
vector& out_points 得到四个点
Point2f center 矩形中心点
double angle 矩形角度
double w_length 一半的矩形宽度
double h_length 矩形长的一半
Scalar color 颜色
int thickness 线宽 -1为填充**
代码
int rectangle2(Mat& src,vector& out_points, Point2f center, double angle, double w_length,double h_length, Scalar color, int thickness) Mat& src 输入并输出图片 vector& out_points 得到四个点 Point2f center 矩形中心点 double angle 矩形角度 double w_length 一半的矩形宽度 double h_length 半长矩形 Scalar color 颜色 int thickness 线宽 -1为填充**
int rectangle2(Mat& src,vector<Point2f>& out_points, Point2f center, double angle, double w_length,double h_length, Scalar color, int thickness) {
if (src.empty()) return -1; angle = -angle; vector<Point2f> before_points(4),later_points(4); double cosA = cos(angle / (180.0 / CV_PI)); double sinA = sin(angle / (180.0 / CV_PI)); //左上,右上,右下,左下 before_points[0] = Point(center.x - w_length, center.y - h_length); before_points[1] = Point(center.x + w_length, center.y - h_length); before_points[2] = Point(center.x + w_length, center.y + h_length); before_points[3] = Point(center.x - w_length, center.y + h_length); //带角度的矩形四角点 later_points[0].x = (before_points[0].x - center.x) * cosA - (before_points[0].y - center.y) * sinA + center.x; later_points[0].y = (before_points[0].x - center.x) * sinA + (before_points[0].y - center.y) * cosA + center.y; later_points[1].x = (before_points[1].x - center.x) * cosA - (before_points[1].y - center.y) * sinA + center.x; later_points[1].y = (before_points[1].x - center.x) * sinA + (before_points[1].y - center.y) * cosA + center.y; later_points[2].x = (before_points[2].x - center.x) * cosA - (before_points[2].y - center.y) * sinA + center.x; later_points[2].y = (before_points[2].x - center.x) * sinA + (before_points[2].y - center.y) * cosA + center.y; later_points[3].x = (before_points[3].x - center.x) * cosA - (before_points[3].y - center.y) * sinA + center.x; later_points[3].y = (before_points[3].x - center.x) * sinA + (before_points[3].y - center.y) * cosA + center.y; int thicknes = thickness; if (thickness == -1) thicknes = 1; line(src, later_points[0], later_points[1], color, thicknes); line(src, later_points[1], later_points[2], color, thicknes); line(src, later_points[2], later_points[3], color, thicknes); line(src, later_points[3], later_points[0], color, thicknes); out_points = later_points; if (thickness == -1) {
Mat mask = Mat::zeros(src.size(), CV_8U); line(mask, later_points[0], later_points[1], Scalar(255), thicknes); line(mask, later_points[1], later_points[2], Scalar(255), thicknes); line(mask, later_points[2], later_points[3], Scalar(255), thicknes); line(mask, later_points[3], later_points[0], Scalar(255), thicknes); vector<vector<Point>> contours; vector<Vec4i> hierarchy; findContours(mask, contours, hierarchy, RETR_TREE, CHAIN_APPROX_NONE); drawContours(src, contours, 0, color, -1); } return 0; }